Yohann Martel
Technical Director
Technical Director
Welcome to something between my personal website and my interactive resume.
Who am I? I'm a technical director living in Montreal (Canada). I started coding on a Amstrad CPC 6128 in basic in my childhood and since, I have never stopped. After almost 20 years in software and game development, I think of a project as a system — where team structure, architecture, tools, and process are all interdependent. A bottleneck is rarely where it appears. Fixing the right constraint, at the right time, is what separates teams that ship from teams that struggle.My strengths are:
Passionate
Energic
Organized
Team player
What I do? I work at Behaviour Interactive as Technical Director. I'm currently shipping Blight: Survival on Steam, Xbox Series X and PS5.
Thanking you for your interest in my website or myself, I wish you enjoyable browsing.
Skills
| Technical vision & strategy |
|---|
| Team leadership & mentoring |
| Cross-discipline collaboration (design, art, engineering) |
| Hiring & technical staffing |
| Knowledge sharing across projects |
| Coding standards & code review |
| Technical debt management |
Expertise
| Game Engine: Unreal Engine |
|---|
| Consoles: PS4/PS5, Xbox One/Series X |
| CI/CD: Horde, Jenkins, Docker |
| Cloud: Amazon AWS, Azure |
| Quality: profiling, performance, stability |
| Software architecture & system design |
Manage
| Technical risk assessment & mitigation |
|---|
| High-level scoping & estimation |
| Agile methodology: Scrum, Kanban |
| Pipeline & tools strategy |
| External stakeholder communication |
Behaviour Interactive
Jul 2019 - present
Behaviour Interactive is a leading independant video game developer on PC, console, and mobile.
Specialty: Tech Director of game production (Unreal Engine)
Shipped: Meet Your Maker (PC, XB1, XSX, PS4, PS5) IGN review
Blight: Survival (Steam, Xbox Series X, PS5)
Behaviour Interactive
Oct 2016 - Jun 2019
Deathgarden Polygon review
Behaviour Interactive
Apr 2014 - Sep 2016
Dead by daylight Gamespot review
Project Warhammer40k – Eternal Crusade IGN review
QXL Ricardo
Dec 2011 - March 2014
QXL Ricardo is based in Sophia-Antipolis France. Ricardo.ch is the 3rd Switzerland website with over 5 million unique visitors per month. (Just after Google and Facebook). The main website is an auction website and operates in Switzerland, Denmark, Norway and Greece.
Creation and development of a new classified platform olx.ch
Stabilization and migration of the website ricardo.ch
Improvement of development process
RTE Technologies
Sep 2009 - Nov 2011
RTE Technologies is the leader of the after-sales service in France. (based in Sophia-Antipolis, France)
Creation and development of WPF Smart Client SOLMIS, strategic solution for managing the business of customer service and after-sales service
Development and maintenance of existing projects
LOGICA
Jul 2007 - Aug 2009
Logica was a multinational IT and management consultancy company. It's now owned by CGI Group and renamed CGI
Development of a management tool for advanced translation at Lionbridge company
SOGETI
Jul 2006 - Jun 2007
Sogeti is an information technology consulting company specializing in local professional services. (based in Sophia-Antipolis, France). I was in sandwich training.
Development of a CMS
Open source projects are the best way to get feedback on your work and to improve yourself. Here you can find a partial list of my open project.
C++, C#
Contribution in open sources repository: Azure/azure-quickstart-templates, dolphin-emu/dolphin, EIGHTFINITE/dolphin and more!
C, ASM
GnGeo-Pi is a portable NeoGeo emulator optimized for Raspberry Pi.
I fixed some sound issues and it's now used in one of the most known raspberry distribution: Retropie
Fascinated by computers and new technologies, my professional orientation is obvious! My study were done in France.
SUPINFO - 2008
SUPINFO - 2008
ESIG - 2006
I'm lucky to be Canadian and French citizen and have access to two awesome cultures.
Passionate about skateboarding, I have been practicing it for over 30 years. During winter, I swap my skateboard against a snowskate. Long time ago, I had my own skateshop!
In April 2009, I went on a humanitarian mission with the French NGO planete-urgence (www.planete-urgence.org) in Benin during 20 days. The aim was to assist a local NGO protecting an island in the heart of Benin.
The mission was: